Post by Orrin None-son on Sept 1, 2008 20:24:24 GMT -5
Here is a short and simple description of The Urkzimmuthi and then a short history of the Fallen Clan, my unit.
An Urkzimmuthi (URK) is not an Orc.
They are usually lumped in with them, but actually are 100% different.
Urks are closer to the peaceful Native American tribes, with a matriarchal society. They fight only when absolutely needed. When they fight it is with ruthlessly aggression and single minded determination. Deceit is a concept they do not understand or wish to understand. There are no Urkzimmuthi warriors. There are farmers, carpenters, glass-smiths, blacksmiths, tailors, and all the other basic jobs. But, all males will fight if called forth by the clan Muth (clan mother). Before washovaki (humans) came, Urks didn't have war. The only combat or fights was when some stray predator crept into their farms and homes.
The Fallen Clan is an exception to this. (My Unit)
Our Han-Muthi (clan home) was attacked and destroyed by a Washovaki raiding party. Only the few Males survived, because they were out patrolling to prevent just such an event. We traveled to the next nearest Han-Muthi to ask the Muth-Jat (Clan mother of the Jat clan) for permission to hunt down and avenge our Clan.
Permission was denied and we were told to assist their patrols. In an unusual show of defiance and anger, we refused and left. We hunted down the Washovaki scum and killed every last one of them. We are now considered dead to the rest of the Urkzimmuthi world. We can never go back. So, we did the only thing we could do. We merc ourselves out for a while.
After few years of merc-ing and improving our fighting and gear, we found a caravan of gypsies and societies cast-offs. They were meagerly defended by a group of about 4 "warriors" barely of age. They rarely slept and as such were very ragged and in bad health. We decided to join them and make up the night guard. Allowing the others to rest at night knowing we defended them, and allowing us to remain hidden and asleep during the day, under the cover of the wagons.
We now reside in Ravenwood and are the main populace for a large land known as Einhildor. The Caravan travels around to all the towns, settlements, villages, and cities’ doing whatever work is needed. We have blacksmiths, seamstresses, farmhands, and many Jacks Of All Trades.
An Urkzimmuthi (URK) is not an Orc.
They are usually lumped in with them, but actually are 100% different.
Urks are closer to the peaceful Native American tribes, with a matriarchal society. They fight only when absolutely needed. When they fight it is with ruthlessly aggression and single minded determination. Deceit is a concept they do not understand or wish to understand. There are no Urkzimmuthi warriors. There are farmers, carpenters, glass-smiths, blacksmiths, tailors, and all the other basic jobs. But, all males will fight if called forth by the clan Muth (clan mother). Before washovaki (humans) came, Urks didn't have war. The only combat or fights was when some stray predator crept into their farms and homes.
The Fallen Clan is an exception to this. (My Unit)
Our Han-Muthi (clan home) was attacked and destroyed by a Washovaki raiding party. Only the few Males survived, because they were out patrolling to prevent just such an event. We traveled to the next nearest Han-Muthi to ask the Muth-Jat (Clan mother of the Jat clan) for permission to hunt down and avenge our Clan.
Permission was denied and we were told to assist their patrols. In an unusual show of defiance and anger, we refused and left. We hunted down the Washovaki scum and killed every last one of them. We are now considered dead to the rest of the Urkzimmuthi world. We can never go back. So, we did the only thing we could do. We merc ourselves out for a while.
After few years of merc-ing and improving our fighting and gear, we found a caravan of gypsies and societies cast-offs. They were meagerly defended by a group of about 4 "warriors" barely of age. They rarely slept and as such were very ragged and in bad health. We decided to join them and make up the night guard. Allowing the others to rest at night knowing we defended them, and allowing us to remain hidden and asleep during the day, under the cover of the wagons.
We now reside in Ravenwood and are the main populace for a large land known as Einhildor. The Caravan travels around to all the towns, settlements, villages, and cities’ doing whatever work is needed. We have blacksmiths, seamstresses, farmhands, and many Jacks Of All Trades.